Ruixin J. Zhang
Explore the basic workflow of AR and data projects.
A collection of various C4D abstract objects animation and rendering together with some model test in Adobe Aero AR environment.
Use C4D Cloner on multiple Spheres, a Connect with MoTest inside, and a Random effect.
Use a Cloner with small spheres and shader effect.
Use a Cloner with small spheres and a Randomizer.
Use C4D Emitter, Volume Builder within a random field, Field Force and Tracer.
Use C4D Landscape and splines tool, together with some randomized Cloned Spheres.
Use C4D Emitter, Tracer, and Turbulence. By adjusting the parameters inside those calculation functions, the tree diagram is controllable.
Use C4D Atom Array on a Sphere object with Displacer.
Use C4D Tracer with a Cloner of small Spheres, with multiple effects like Turbulence and Rotation, together with an Attractor in the center.
In the project, I explored the basic workflow of augmented reality. Cinema 4D provides various objects and animation calculations, which allow the big data visualization simulated inside Cinema 4D. Adobe Aero offers an augmented reality environment, where we can test out models and conduct several animations inside. Based on those explorations, I can further take some real AR projects design practice.